In our recent exile we talked about the Atlas in general and how it was formed. In this article we talk about the most confusing - and perhaps most important - part of the atlas: Sextants.
The Sextants are a completely optional part of the game and every dam you use is extremely valuable. This means that you must ensure that you use them correctly.
Drafts are, according to many people, an upcoming trap. Checkers are the key to maximizing the money and most experience in the game, but that is much bigger than anything else. When you hear it, you can go out and place the skating stones on your atlas, carry out a number of cards, do not really notice the difference and waste a lot of money on it. So, here is a guide on how not to do it.
What are Sextants?
Checkers are the elements that you find on maps. There are three levels of Sextants that symbolize colors that coincide with map colors. White (trainee) is the lowest level, then yellow (flight), then red (master). Once you have found one, you can use it by opening your atlas, opening your inventory, right-clicking the scans, and then clicking on the map you want to submit an application to.
You will be asked to add a rate that will be applied to each card that is applied to, or cards within a radius of the Schestans (which are very clear when Skistans are floating on the map). This means that you can apply different Skants on the same card by using the cards around it. Bear knives after three use and must then be re-applied to new rates.
As implied by color, white Sextants can be used on white cards, yellow Sextants can be used on yellow cards and red Sextants can be used on red cards. Checkers can also be used on cards with a lower layer, so that the red cysteant can be applied to every card, for example. If you play a league in which you can trade, you usually do not want to use the top class of the Schestans because they are worth much more. Sell ??the Sextants of the top layer and buy a lower layer to use, if you are so inclined.
When people talk about the use of skeletons during agriculture, this usually means that they use four to seven strokes for each set of three cards. This can be very expensive and is only worth it if you use very profitable cards.
The concept of dam security
The reason is that scandals are a 'new pitfall' that comes back to the idea of ??blocking the hexagon. Simple and simple, the Sextants have many bad changes: the change that you do not want to put on your maps, the change that is in fact a waste of money for Sextants. So, as a dam user, you want to reduce the number of times you can get these badxters. Fortunately, there is a way to do this. Unfortunately, it is confusing and expensive.
Block blocking is when you place Sextants on cards in the neighborhood, instead of the card you are about to perform. Cards that have made bad adjustments in places that are just out of reach and do not affect the card you want. The reason for this is simple: a card can not have two copies of the same mod.
Imagine a series of cards as three consecutive numbers: one, two and three (imagine below). One is the card you want to execute. Two is one of the cards close enough to use a spell, which in turn ends up on one card. That leaves only three out of reach. Three very far from one for his changes to influence the map, but close enough to influence the two.
Because two of the same changes can not occur on the card, you can place three Sextants on the card so that you get the one you do not like. Leave it there. Because it affects two, the two that bad mod can no longer roll and because you do not actually use a card in a bad mod set, it stays there forever. You do not have to apply it again.
It becomes confusing because the two are not the only three cards involved. The fact that two cards can not have the same mod is not limited to two and three relationships. Because three puts bad mod on two, one can not roll that bad mod. If one and three have the same bad mod, then the two will have two copies, which is not allowed. That is why the efficiency of the three blocks has doubled.
If you are really on the ball, you have realized that this means that blocking does not stop at three o'clock.
Suppose you add a fourth card. One is the card you want to execute. Two is a series of cards placed by Sextants to influence one. Three are the cards.
In this competition, the Vault is the best card on which Sextants can be performed. You can avoid a large number of bad roles, get six hexagonal cards from nearby cards and get a good profit. This I have an atlas done, as shown below. If you are more interested in a quick experience, the form of blocked channel blocking is another option that has become popular in this competition. The card does not have expensive cards that fall off, but the Sextants you use are all white, so the costs are much lower. It is also a much simpler card if you want to experience safety.
The biggest takeaway here is to do your research before you jump into the use of Sextants. Here is a great site that shows you how to block any dam card. Without blocking the dam, the use of Sextants is not profitable. Do not get carried away by talking about how big a dictator is and use them quietly. You have a business plan and understand that once you've done something like that, the cost of changing it is huge, so expect to leave your atlas for months on end.
If these things do not seem nice to you, just sell things damned. It is not worth it if you do not want to minimize your maximum profit.